Saturday, 27 September 2014

Sci-Tech Information: Smartphone User Base to Hit 1.75bn in 2014: EMarketer by chen he

NEW DELHI: Aided by growing adoption of smartphones, especially in emerging markets, global smartphone users are expected to touch 1.75 billion this year, market research firm eMarketer said. The firm also pegged global mobile phone users to reach 4.55 billion in 2014.

"The global smartphone audience surpassed the 1 billion mark in 2012 and will total 1.75 billion in 2014. eMarketer expects smartphone adoption to continue on a fast-paced trajectory through 2017," the firm said. Nearly two-fifths of all mobile phone users, close to one-quarter of the worldwide population, will use a smartphone at least monthly this year, it added.

The firm said the slowing mobile adoption will get a boost from developing regions in Asia-Pacific and other places.

"eMarketer expects 4.55 billion people worldwide to use a mobile phone in 2014. Mobile adoption is slowing, but new users in the developing regions of Asia-Pacific and the Middle East and Africa will drive further increases," it added.

Between 2013 and 2017, mobile phone penetration will rise from 61.1% to 69.4% of the global population, the research firm said in its 'Worldwide Mobile Phone Users: H1 2014 Forecast and Comparative Estimates' report. Mobile phone users are fast switching over to smartphones as devices become more affordable and 3G and 4G networks advance, it added.

"More than 2.23 billion people worldwide, 48.9% of mobile phone users, will go online via mobile at least monthly in 2014 and over half of the mobile audience will use the mobile Internet next year," eMarketer said. Analysts feel that mobile data network expansion in emerging markets with a rising middle class and the adoption of smartphones and feature phones with Internet capabilities will fuel the growth of mobile Internet.

Rising low-cost smartphone devices with dual core processors and multi GB RAM being offered by many smartphone vendors will also lead to greater data consumption and a growth in communication over smart devices. In 2014, mobile devices will become the primary computing devices for many end users and smartphone users will seek full-functionality and access to major applications and data from their mobile devices.

Messaging apps show mobile Internet's rise in Asia

A handful of smartphone apps that began as basic instant messaging services have amassed several hundred million users in Asia in just a couple of years, mounting a challenge to the popularity of online hangouts such as Facebook as they branch into games, e-commerce, celebrity news and other areas.

Among them is Line, which has grown to 60 million users, mostly in Asia including at least 29 million in Japan. Its developer estimates the number of users will reach 100 million by the end of this year. Also popular is Kakao Talk with 60 million users, more than half in South Korea where it originates. Other successful messengers are Nimbuzz made by an India-based firm which has amassed 100 million users including 31 million in Asia, and WeChat by China-based Tencent, which is nearing 200 million users.

The rapid growth of such applications underlines that people are increasingly going online using mobile phones and other wireless devices. It is a trend that has proved problematic for the world's most popular social networking site. Facebook has lost more than $50 billion of its market value since its initial public offering largely due to doubts about its ability to successfully insert advertising into the mobile version that a large and growing number of its 955 million users access from smartphones.

"Japan, Korea and to a lesser extent China are leading the way in terms of mobile messaging-centric apps that move into diverse and potentially very profitable new service areas like gaming, affiliate marketing, next-generation emoticons," said analyst Mark Ranson at research firm Ovum. "Offering a free, high quality messaging service is a good way of building a large and loyal user base which can later be introduced to more readily monetizeable services."

Instant messaging, also known as IM, was first popularized on desktop computers with applications such as Microsoft Messenger that evolved from text-based chatting and sharing files to the voice calls and video conferencing that Skype is known for. The advent of smartphones took IM back to basics with services such as WhatsApp and Blackberry Messenger that allowed for real-time chatting, swapping photos and not much else. The new instant messaging apps such as Line have evolved into online destinations in their own right.

"I use Line messenger every day, about every hour... instead of text messages or emails," Supinda

Toochinda, a 31-year-old interior designer in Bangkok, said in an email. She said Line was the only mobile application she'd spent money with, buying elaborate emoticons called stickers that can be sent to friends while chatting.

Part of the appeal of the applications is the ability to create an unlimited number of group chats and the ease with which connections can be made â€" the apps automatically create a contacts list by harvesting the contacts list saved in the phone. At the same time, managing privacy is simpler than on a social networking site.

Analysts say these mobile messengers are showing more nimble and promising moves in the efforts to make such mobile services profitable without relying solely on advertising.

"Kakao Talk and Line are seeing opportunities as Facebook isn't making money from users of its mobile website and app," said Ryu Han-seok, director of the Technology, Labor and Culture Institute, a consulting company, in Seoul. "In the mobile markets in Asia, they are ahead of the game."

"It is probably tough to compete with Facebook in the U.S. or Europe. But in Japan, South Korea and other Asian countries, they have a good chance of beating Facebook," said Ryu.

While Line messenger is expanding to photo editing and sharing, social games and Twitter-like features that allow users to follow corporate brands or celebrities, its windfall came from sales of virtual goods. Sales of stickers â€" a $1.99 bundle of cute pictures of cartoon characters or animals â€" have been its biggest revenue generator. In August, users spent about $3 million to send the elaborate emoticons when they chat with friends.

Kakao Talk, which is only accessible on mobile devices, says it is trying to develop a business model that isn't dependent on advertising. Since its launch in 2010, it has added a free voice calling service, a gift shop to send Starbucks drink coupons to friends, and options for receiving weather and news, discount vouchers and music videos.

"We are not interested in displaying mobile banner ads just to make money," Kakao Inc. CEO Sirgoo Lee said in an interview with The Associated Press.

The app has been wildly popular in South Korea. Even a small disruption in service makes news and it has entered the local lexicon with the phrase "let's do ka talk." South Koreans are typically connected to multiple group chats on Kakao Talk, holding conversations in separate chat rooms with family, a group of close friends, co-workers and other circles.

According to, which compiles data on Android applications, South Koreans used Kakao Talk for 62 minutes a day on average in August, compared with 17 minutes on Facebook's Android application.

In a move seen as bringing the three-year-old startup close to generating a profit, Kakao introduced mobile games to its users in July.

"Giving gifts or sending emoticons are business models that Facebook doesn't have. Facebook simply displays ads so its model is different from ours. (Facebook's) profit models are not tailored for mobile users," Lee said.